• macniel
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    10 hours ago

    Well that’s a crit then, besides cover and other temporary bonuses could influence the AC.

    • SolOrion@sh.itjust.works
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      7 hours ago

      Depends on your system. I’ve not actually played a TTRPG where that’s how crits worked. I believe that’s how it works in PF2E, though, which I really wanna try. Just can’t manage to convince the nerds I play with.

      • kboy101222@sh.itjust.works
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        5 hours ago

        Works similar in kids on brooms/bikes, except it’s beating it by 5, though you usually aren’t rolling a d20

      • Lemming421@lemmy.world
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        7 hours ago

        Pathfinder. For people that play D&D and think “I wish this had more complicated rules…”

        But yes, that’s how crits work in Pathfinder - if you beat the target number by 10, that’s a crit success. Conversely, if you miss the target number by 10, that’s a crit fail.

        • macniel
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          5 hours ago

          I wouldn’t say more complicated, more like “more complex rules”

          • Lemming421@lemmy.world
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            4 hours ago

            I could try and get into a semantic argument about the difference between “more complicated” and “more complex”, but I won’t 😉

            Full disclosure: I play Pathfinder. I haven’t touched D&D in years…

    • Alinor@lemmy.world
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      9 hours ago

      Depends on your system. D&D 5e has no rule that this would be a crit, as far as I know.

      • macniel
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        9 hours ago

        Pathfinder 2e actually.

        Nat 20 increases the quality of a check

        Nat 1 decreases the quality of a check

        +10 above DC increases

        -10 below DC decreass

        Add item, status, circumstance (e.g. flatfooted which adjust your AC by -2 or cover which increases it) bonuses and you get the actual result of a check.