UE5 is amazing but publishers think you give middleware to a dev team and they can make a baller game like if it were a powerpoint presentation. They have laid off a significant portion of the accumulated know how to save some pennies (and because some people took advantage of some movements to take vengeance upon people like Avelone) and now they are staffed by people who are very inexperienced and frankly, untalented. To further the problems, one of the dirty secrets of the industry was to offload large swathes of the work to code monkeys from low income regions, again, to save cash. Now we’re at a point where most of the talent that survived the great purge is either captive at large publishers or working with indies. We severely lack AA games that were always scratching a very specific population’s itch (except for 4x and grand strategy, boys be eating well).
UE5 is amazing but publishers think you give middleware to a dev team and they can make a baller game like if it were a powerpoint presentation. They have laid off a significant portion of the accumulated know how to save some pennies (and because some people took advantage of some movements to take vengeance upon people like Avelone) and now they are staffed by people who are very inexperienced and frankly, untalented. To further the problems, one of the dirty secrets of the industry was to offload large swathes of the work to code monkeys from low income regions, again, to save cash. Now we’re at a point where most of the talent that survived the great purge is either captive at large publishers or working with indies. We severely lack AA games that were always scratching a very specific population’s itch (except for 4x and grand strategy, boys be eating well).