• ChaoticNeutralCzech
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    edit-2
    2 months ago

    Custom license, not free for commercial use. Assets are still proprietary. https://github.com/flibitijibibo/RogueLegacy1/blob/main/LICENSE.md

    I guess the main benefactor will be the modding scene. Indie devs can make deals with Cellar Door Studios to get a commercial licence with additional conditions. It might be close to open source in practice if the commercial licences are handed out generously.

    • Gamma@beehaw.org
      link
      fedilink
      English
      arrow-up
      28
      arrow-down
      1
      ·
      edit-2
      2 months ago

      Sounds reasonable for a game’s source code to me, I don’t see anyone claiming it’s “open source”

    • lad@programming.dev
      link
      fedilink
      English
      arrow-up
      12
      ·
      2 months ago

      Regarding the proprietary assets, I used to give it some thought, and came to a conclusion that other than selling consultance services, selling assets is the only way to make money while creating something open source. That’s why now I don’t find proprietary assets to be something bad.