Or magic items to encourage shenanigans, looking at you Alchemy Jug

      • Lemdee@lemmy.world
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        1 year ago

        You don’t have to steal it if you use DnD, the Alchemy Jug already does this and is likely what they’re referring to.

          • Lemdee@lemmy.world
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            1 year ago

            Mini6

            Respect! It’d be too much work for me to use a system that bare bones for what I like to run but it’s nice to see love for other systems here!

            • Square Singer@feddit.de
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              1 year ago

              The advantage of a barebones system like Mini6 is that it effectively stops rules lawyering. If there are no rules, you can’t lawyer them.

              The core rule set of Mini6 is just a few pages, so it’s easy to remember all rules.

              It also gives you a lot of flexibility to do whatever you want, and if you as the GM make mistakes, they are just canon now.

              I honestly couldn’t be bothered with reading through stacks of books to build a campaign ;)

              A liberal framework like that means that balancing doesn’t really matter either, since I do the balancing on the fly.

              The only thing that’s kinda annoying is that I can’t just give the players a pre-made list of skills/spells they can gain when leveling up, so they always kinda have to negotiate with me about what they gain. Items are a similar story as well.

              • Lemdee@lemmy.world
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                1 year ago

                Yeah, I can see the advantages but I enjoy the clean math of PF2 too much for that tbh. There’s so much material to work with and it’s all so balanced. I don’t mind reading that all either, I actually read the core rulebook for PF2 cover to cover over a few days when I first got it because I was enjoying it so much! Everything just works, but it’s definitely a bit more crunch than is necessary for people not running long complex campaigns. On that note, Shadowdark is a really fun system if you wanted to check something out that’s more robust than Mini6 but still super simple rules that are quick to pick up.

                • Square Singer@feddit.de
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                  1 year ago

                  I totally get that preference as well. It’s just different philosophies each with their own advantages. Mini6 is rather limited for very long campaigns, but then again, I never had time enough for a really long campaign.

                  Thanks for the hint about Shadowdark, I’ll check it out!

                  Btw, if you want a really great system for one-off horror games, I can recommend Dread. It is seriously good! Perfect use of game mechanics to set the atmosphere. Never had such an immersive game with any other system.