This was a 1.3 base, which is unfortunate because biotech would have been perfect for it, being transhumanist. I only recruited thick-set pawns for ideological reasons, but this would have worked better with gene-modding. The render was taken near the end of the 15 days of end-game raids, as you can probably tell. It saddened the colonists that some many raiders fell in battle and could not be saved by being consumed and thereby incorporated into the colony.
My big regret in terms of base design is not lining up the bioregeneration chamber with the rest of the base. I prioritised having it under the mountain, but it would have been better if it was in-line.
To explain more about the ideoligion, the colonists ate non-thick-set pawns, turning them into nutrient paste, to absorb them and allow them to “become part of something greater than themselves”. The colonists are all thick-set because of how much nutrient paste they consume, and view this as them perfecting themselves, as well as helping those they eat, who surely have been miserable being so weak and scrawny. Similarly they are massively cyborged transhumunists. They believe in living in harmony with nature, and see their perfecting themselves in this way as working towards this. They view their beliefs as entirely altruistic and ethical, despite other people being horrified by all the cannibalism.
We had to plant and transplant a lot of trees to make the base look so bosky, being in the tundra.
The arctic wolves in the fridge were very much alive, by the way. I think I had zoned them there to keep them safe from the mechs, and they are currently sleeping.
The bunch of grapes in the top left is the hedonist style from vanilla expanded. That also explains the final ritual at the bottom.
It looks so cool!