Rust is nice, unless you have a traits compilation error from a 3rd party library using types that are more difficult to write than C++ templates.
yeah as nice as it is what you can achieve with trait-bounds there are definitely trade-offs, being compile time and error messages, and sometimes mental complexity, understanding what the trait-bounds exactly mean… I really hope, that this area gets improvement on at least the error-messages and compile time (incremental cached type-checking via something like salsa)
I much prefer getting told of that it doesn’t match a trait than get 600 characters of which the majority is implementation detail of global allocators und from what exactly the string is derived.
I like how this depicts how rust is designed more top down and C++ is designed bottom up.
How compiler builders see peppa:
https://www.deviantart.com/ian-exe/art/Peppa-pig-front-face-743773121
I think these two pigs are the best comparison of rust and c++ I’ve ever seen. Also considering the aesthetics, it’s so accurate.
LISP be like: “There is an error here in this wierd code I just generated and which you never saw before. Wanna hotfix it and try again?”