RTS died when zoomers were like 5, nerd
True. There’s a picture of me at five years old playing dawn of war
Wow, I didn’t manage to kill a whole genre when I was 5. Some ants maybe, but not a genre.
StarCraft killed it by being too fucking good.
Pretty much. Blizzard supported the hell out of that game. Tweaked everything until it was perfect. At launch, it was as good as anything else at the time, but it wasn’t knife-edge balanced like it became.
Modern Blizzard isn’t capable of that anymore, and neither is anyone else. The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of “not balanced like Starcraft” hanging over it.
The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of “not balanced like Starcraft” hanging over it.
Which is weird, because if you have a 3 faction RTS, the simplest, most balanced solution is to copy Rock, Paper, Scissors.
RTS has been a dead genre since long before Zoomers started buying anything.
deleted by creator
fake news from anon. The problem is that we hit the supply cap/population limit/CONSTRUCT ADDITIONAL PYLONS so no more RTS… sad.
Just kidding, forget about all of those, we have Beyond All Reason: a free and open source RTS game set in space. Actively in development, cross-platform and has a unit cap way higher than any of the RTSs from the 2000s.
AoE2 has been going for 2+ decades and is still quite strong.
By pointing out a game released over 2 decades ago, I believe you are making their point.
Well, a Stronghold Remake (Remaster?) just dropped and it’s exactly what I was looking for. It’s probably the nostalgia speaking, but it’s still a damn good game.