Major Changes
- Lots of Walton Ware and bingo stuff
- More possible starting locations
- More bingo goals flagged for specific missions
- Example: if you start in battery park you won’t get a bingo goal for killing a karkian
- Help text for bingo events if you click on the bingo square
- Improved autosave, with option in Rando settings menu for autosave during combat
- Option for visible teleporters in Rando settings menu
- Big metal crates 500 hp instead of 2000
- New Game+ fixes
- Randomize weapon mods
- Shield aug guys now take 10% damage from main resistances rather than none
- Revision goals randomization
- Bug fixes for Revision Randomizer
- Bug fixes for HX Randomizer co-op
- Autofill passwords for other mods, great for Steam Deck players
- Make ATMs slightly easier to use, especially for Steam Deck players
- Reduced visor chances for enemies
- Vision Enhancement augmentation can now see items through walls at level 1 instead of needing level 2.
- Medkits, medbots, and regen aug now spread out their healing across body parts better.
Minor Changes
Click to expand Minor Changes
- Installer improvements
- Fix for rare infolink failing to queue, especially in Area 51
- Increase the default pan/zoom speed on security computers
- Fully prevent Tong and Everett ending skips for real
- More rat spawners (for bingo and Walton Ware purporses), now there’s at least 1 in each mission
- Gary Savage runs to the communicator and immediately talks to you after Bob is done talking
- Scale damage from ElectricityEmitter’s so that they don’t do ridiculous damage with increased combat difficulty
- Clear out inaccessible cabinets buried underneath Vandenberg
- More ways to set yourself on fire (yay?): standing on a burning barrel, or going into a lit fireplace. This can help with bingo.
- Add a keypad to disable the jammer in the graveyard, along with a datacube with the code for that keypad. Helps with Stick With the Prod modes.
- Add a nanokey for Tim’s Closet in Vandenberg.
- Add several placeholder locations to the mission 3 airfield barracks so that the datacube with the hangar code can appear in slightly more interesting spots.
- Trying to pick up a weapon that you don’t have space for will still yoink the ammo right out of it.
- Carcasses toss items that the player can’t pick up.
- Allow picking up partial item stacks (for making it easier to grab stuff from MJ12 Jail)
- Make it easier to drop items from the inventory screen. They will now always drop right at your location.
- Speedrun mode now always sets devices hackable to 100%
- Removed Le Merchant from Zero Rando and Rando Lite modes
- Fix Extreme/Impossible difficulty exploit in the New Game screen of upgrading skills and then clicking Restore Defaults. Normally skill costs are proportional as you go to the higher levels, but Extreme/Impossible enable unpredictable skill costs. In order to prevent scouting ahead on the skill costs to keep them unpredictable, we’ve disabled the downgrade button on the New Game screen.
- Speedrun mode now gets in game timer notifications after every loading screen.
https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.2
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Everytime i see some updates i tell myself im going to set up deus ex and try it out, bummer that works keeps me (still) from doing that