• ᕙ(⇀‸↼‶)ᕗ@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    american capitalism turns anything good into shit.

    have a good game? let EA ruin it.

    wait until you find out how shit coca cola is. go use corn to make sugar. die young or subscription pay for health until you die fat and unhappy.

    …there is really nothing left to like about the american dream.

    2024 will be eyeopening. what is it if you want two old fucks fight for presidency? necrophelia? EA will ruin ten more game studios, netflix/amazon will show ads ads ads in every subscribtion and house costs will make sleeping under a bridge a 5 star airbnb experience…

    starfield ia just one result of a fucked up culture

  • Send_me_nude_girls@feddit.de
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    My personal biggest disappointment is the repeating point of interest. Yesterday I was on two planets and both had, even on the same planet itself, three times the same mine shaft, twice the same outpost, twice the same hole in the ground, with even mobs and ore placed on the same spots.

    Seriously, this should never happen under any circumstances. It was the first time in the game I kind of felt the negative grow. While I still enjoy the rest.

    That said, it’s also true that the game is average in many aspects, which is enough to be enjoyable for me but not others.

  • GreenMario@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    60 hours in, either I’m playing it or thinking about it. Hell, I’m taking a break from just wiping out the Crimson Fleet to post this.

    Yeah yeah puddle deep and all but I like Bethesda RPGs, there isn’t anyone else making sandbox RPGs to compare to and it runs good enough on Xbox. My PC was never gonna play it well.

    No matter how much you hate it tho you have to admit the dialog system is the best of the atudios’ games by far. There are so many Persuade options and the mini game for it is done well enough. So many skills and traits get brought up in dialog like stealth, security, wanted, faction, etc. It’s like an upgrade on New Vegas’s system. Combat is great too and impactful . Hell I shot a guy in the shoulder and he grabbed it and yelled “OW HE HIT ME IN THE SHOULDER!” which surprised me. Space combat is fun too.

    Wish UI and inventory management was better. Wish I could fly off the beaten path and find shit outside the “space box” you warp into. But whatever, once I realized it’s Fallout, not Freelancer I adjusted accordingly. Games better than the haters make it out to be, and that’s without any mods.

    • Send_me_nude_girls@feddit.de
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      1 year ago

      Totally. People are too busy noticing the bigger issues and completely skip over the good aspects. They are there, else I’d not keep playing it for so many hours. It’s sad that we can’t talk positive about the game without getting hated at.

      It’s the same as it was with Cyberpunk2077, I could play it really well on my then new PC with little bugs. Even when you named the positive things, no one was listening. It was an amazing game then, I wonder how it’s with DLC and 2.0 update, which I’ve yet to play.

      That said. There are a ton of bugs in Starfield and if that’s what values most to you, then it’s justified to not like the game.

    • Ser Salty@feddit.de
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      A lot of people forget that there’s different kinds of RPGs. Or just games in general. To them, every RPG has to be Baldurs Gate 3 now. Just like previously, every open world now had to be Elden Ring or else it sucks. Sandbox RPG? Never heard of it. Like, can you fuck off to the wilderness and start producing drugs in BG3? Can you build a spaceship that looks like a massive cock? That’s the sort of freedom you get in a Bethesda RPG, where doing random shit in the world is a viable way to play. Are you gonna finish the main story by making drugs? No, but you’re gonna level up and make money.

      I think Bethesda games are like the remnants of a genre that has become rarer and rarer. I mean, how many games released these days are actual sandboxes, and not just regular open world games pretending to be sandboxes? Zelda is one that comes to mind, but not really many more outside of Bethesda. Sandbox games are a dying breed in the AAA space, and for some reason some people really just want to deliver the killing blow to it.

  • macabrett[they/them]@lemmy.ml
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    Yeah, it’s pretty underhwelming. There’s a lot of people who claim Starfield is a “great Bethesda game” but “people hyped it up too much.” In my opinion, it’s a terrible Bethesda game. The best thing those games do right is you can set off in a direction and along the way, find a world full of little things. Landmarks, unique little stories, side quests, and even just interesting items to grab. Starfield dropped all of this in favor of incredibly generic proc gen planets that have the same couple of outposts you’ll see on every planet. Like THE SAME. The interiors are THE SAME. Every safe, dead body, message log is THE SAME.

    It lacks the one thing that brought me back to Bethesda games despite all their flaws.

    • Wogi@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      God, I couldn’t put my finger on why I didn’t like it. I was just so bored, even with the exploration which I normally love. All of the fun parts of FO4 and Skyrim are missing. Just walking around and enjoying the world is completely missing, replaced by a pretty shitty space travel mechanic.

      Fast travel to space, then fast travel to another planet. Fast travel to the surface and bunny hop to an objective through a boring city/space station/whatever. Fast travel back to your ship and do it all over again. I never made it far in the story because I couldn’t be bothered to give a damn. The characters were completely uninteresting at best. oh average they were mildly annoying.

      Let me take off from the planets surface and fly in to space a few times before you lock me in to fast traveling. Let me fly from space and scream in to the atmosphere, shooting over the surface looking for a safe place to land, and navigate my way in to the city. Maybe 90% of the surface is uninteresting, that’s fine. But let me at least have some fun learning that.

      They made every safe choice, and lost the sense of adventure. Because adventures aren’t supposed to be safe.

  • Maxnmy's@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    The thing about word walls is it’s simple and it just works. You suck the ancient text, behold the epic fanfare and leave. Temples, on the other hand, make for a great spectacle the first time you experience it. Then you realize you have to do the same ritual again and again.

    • Ser Salty@feddit.de
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      Feel like they should’ve shortened them after the first one or two times you do it, so you only have to collect two of the things. Explain it as your connection to the temples growing as you gain their power or something, or even just don’t explain it at all.

  • kemsat@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    This is how I thought everyone felt about Cyberpunk 2077, but even on launch it was a pretty sweet Bethesda-game by CDPR.

    • Dudewitbow@lemmy.ml
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      The lack of rpg choices makes it less bethesda to me.

      The only hoices that mattered were the ones that affected the silverhand percentages, and which ending you ulimately chose.

      • AngryCommieKender@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        edit-2
        1 year ago

        That seems to be more choices than any other Bethesda RP game. They got ahold of TES and Fallout and completely stripped out the idea of RPG “choices.” Gone are the days in TES and Fallout that one could role play as someone other than “the chosen one.” I’ll never defend Arena or Daggerfall for their graphics, but no game studio has put out a game since those two that literally allows the player to totally ignore the main quest line, with in game consequences for that. Nope. Time doesn’t matter, you’re the chosen one, and will “get around to it.” As far as I can tell, there is basically only one ending to any of these Bethesda “RPGs,” and no matter what choices you make, you’ll find that ending if you slog through enough “quests.”

        Admittedly, I’ve never played fallout 1 or 2, though I own them, so I don’t actually know if the world building was as detailed as it was in Arena and Daggerfall.

        Bethesda has always relied on modders to fix their platforms for them. They don’t make games. They make platforms that other people can mod to make the games that they wanted to make.

        • amansrevenger@feddit.de
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          Try BG3, literally everything matters, almost everything is a choice with consequences and i don’t even know what the main plot is anymore since I am overwhelmed with possible choices