It’s true, some of them ARE empty by design…but the problem is, a world with life on it in Starfield is barely more interesting than the barren rock. It is still almost ALL randomly generated, there just happens to be more wildlife to scan while you run across the boring landscape, and maybe an animal will try to kill you.
Oh, and the pointless radiant quest you get will be from a solar farm on the nice planet, instead of a mining platform on the barren one. There is very little difference.
It doesn’t matter if you are on Jemison right next to New Atlantis, the capital of the universe, or on some random moon in nowhere, you’ll get the same abandoned buildings with spacers/pirates/mercenaries in them. And literally zero of them will have any sort of story or writing attached to them. Walking around on random planets is unbelievably repetitive.
Ugh, they are bringing back radiant quests? Did they learn nothing from Skyrim? Bare minimum, radiant quests have to be BETTER than Deep Rock Galactic missions. But better to just not have them at all, a la Baldur’s Gate 3.
Hey thanks to radiant quests I now know that there is “wildlife” on Luna. Isn’t that awesome?!
I just played two hours and called it quits as I was walking, jumping, and hovering in “mid air” on Luna. No Sun to see, but the Luna Surface was … illuminated and the features threw somehow shadows? Where is the light coming from? Why is there no conversation of moment? This is truly Skyrim in space.