Can they tell the differences between installs or can’t they? Either way, they’re definitely lying to their users.
Wow, a proprietary quasi monopoly changes their business model into something extremely exploitative and hostile. I am totally surprised! Shocked even! Blimey!
Seriously, why spend years of your life learning to work with some technology that can at anytime be made instantly obsolete or impractical to use when some random asshole you don’t know decides something dumb. If there’s a FOSS alternative, always prefer that.
Is there a Foss alternative to unity?
I looked into it briefly after hearing this news and saw people talking about Godot. It’s for 2D and 3D multi-platform games and you can use C#, C++ and others. Sounds pretty cool
Wait why charging for an install? What is going on?
sounds like you’ve missed a couple of days of the newest Unity drama
- [Gamesfromscratch] Unity’s New Pricing is … Awful
- [Gamesfromscratch] Develoers React to Unity Price Changes
Yes, did not hear any of this yet. thanks
I may get downvoted to hell for this, but besides the shady business practices, Unity sucks as a game engine. You can just feel the engine eating resources for no good reason and the gfx don’t come close to UE5.
From a hobbyist dev who dabbled with Unity for several years: The worst part about the engine imo is the fragmentation of the entire ecosystem.
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There are three major rendering pipelines (HDRP, URP, Legacy), each with their own specific quirks, configurations and dependencies, which are entirely incompatible with eachother.
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Foundational packages (input handling, networking etc.) change/break way too often or have been deprecated for years without replacement (uNet) and rely on 3d party packages.
And don’t even start with the documentation for any of the above. Multiple times have I found documentation for a rendering callback or ShaderLab parameter claiming it would be compatible with URP only to find that the documentation was supposed to be for HRDP.
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