The new global study, in partnership with The Upwork Research Institute, interviewed 2,500 global C-suite executives, full-time employees and freelancers. Results show that the optimistic expectations about AI’s impact are not aligning with the reality faced by many employees. The study identifies a disconnect between the high expectations of managers and the actual experiences of employees using AI.

Despite 96% of C-suite executives expecting AI to boost productivity, the study reveals that, 77% of employees using AI say it has added to their workload and created challenges in achieving the expected productivity gains. Not only is AI increasing the workloads of full-time employees, it’s hampering productivity and contributing to employee burnout.

  • Sanctus@lemmy.world
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    5 months ago

    AI is better when I use it for item generation. It kicks ass at generating loot drops for encounters. All I really have to do is adjust item names if its not a mundane weapon. I do occasionally change an item completely cause its effects can get bland. But dont do much more than that.

    • ClamDrinker@lemmy.world
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      5 months ago

      That’s because you’re using AI for the correct thing. As others have pointed out, if AI usage is enforced (like in the article), chances are they’re not using AI correctly. It’s not a miracle cure for everything and should just be used when it’s useful. It’s great for brainstorming. Game development (especially on the indie side of things) really benefit from being able to produce more with less. Or are you using it for DnD?

          • Ragnarok314159@sopuli.xyz
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            5 months ago

            Right now the choice is Dark Soul bosses who are mean, scripted stories (although BG3 is good), or people online who have sex with my mother.

            LLM chat bots just open up new possibilities.

        • rottingleaf@lemmy.world
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          5 months ago

          You mean…I might finally be able to play that game?!? Hurray!

          Once a couple weeks I go somewhere to play it or similar games. Can’t follow, feel awkward, get sensory overload and a headache, get terribly tired, come home depressed over a wasted day.

          That is, once in 3-5 games I feel that maybe it wasn’t that bad.

          • Ragnarok314159@sopuli.xyz
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            5 months ago

            The groups I learned of were really weird about letting anyone else show up. Was told I had to form my own group and write my own adventures.

            Thank you, fellow nerds.

            • rottingleaf@lemmy.world
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              5 months ago

              It’s the other way around for me, wanted to play in Star Wars KotOR setting, one time one guy showed up (but only over voice call), another time my buddy agreed to play.

              Then wrote something in one DM’s setting, only that DM showed up, said the quest was actually cool with good ideas yadda-yadda and mentioned it on another game, and later reused some of the moments in his own ones.

              But me coming to other DMs’ games seems welcomed.

              Was told I had to form my own group and write my own adventures.

              I think they didn’t like you or your way of playing busted something in the quest their DM wrote, or something like that.

              • Ragnarok314159@sopuli.xyz
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                5 months ago

                It was probably the latter. Because if they didn’t like me that is much worse for a multitude of reasons.

      • Sanctus@lemmy.world
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        5 months ago

        I use it for tabletops lol I haven’t thrown any game dev ideas in there but that might be because I already have a backlog of projects cause I’m that guy.