Ok, so I’ve won the Knight League, I’ve won the Mini-Prix against S-tier opponents, I have won on every track, except Mute City I.
I simply can’t win any race at Mute City I. I tried everything, changed strategy, I tried Team Battle, I tried to race Mute City while everyone else is in a Grand Prix.
I simply can’t win Mute City.
And I’m looking forward to King League. The carnage at Death Wind II will be legendary.
Did you manage to beat the original game on master difficulty? If you beat King League on master difficulty in the Golden Fox, then you should be able to stand your ground against A-tier (or even A+).
The most problems I’ve seen by other racers:
Where do you have the most problems? What are your best tracks? What is your rating?
First, thanks for you long answer!
Is Master the difficulty you have to unlock? I can’t remember, so probably not. I have it unlocked though…
I have no problems at all with the things you mentioned:
As silly as it sounds, the problem are the other cars (as always haha), but for real: once I’m in the pack I’m loosing speed and get pushed all over the place… even with the spin attack. And then I’m stuck there and usually end up around 30.
My rating is B+ now, I usually beat 3/4 opponents. And I think I’m around level 15.
Of course there are still a few driver errors, but I struggle most with getting out of the pack, if you now what I mean.
I guess I just have to git gud, like always.
Yep, expert difficulty in the original game is not enough; the AI is capped at 432 km/h at expert. The new game is like playing at master difficulty.
That’s okay then, it took me quite some while for my first win, I think it was B+ or A-. So don’t worry.
Regarding power management: Did you finish Port Town II in practice mode under the time limit for the achievement? You need to use boosts where you normally wouldn’t (well aside directly from the start).
And regarding the pack: I drive as if they weren’t there (while using spin attack), meaning I drive my optimal racing line and I often can clear the pack in difficulty corners fast. Well except Mute City.
Curious what car you use.
I was using the fire stingray but switched to the wild goose (haven’t been having too much luck with either though).
I’m driving the Blue Falcon. I preferred it over the Fire Stingray in the original game because I thought the Stingray was boring (drive below 478 km/h and you can take every corner at full throttle).
But they changed the handling for the Falcon slightly. At first I tried using the D-Pad but something was off; so I now always use the stick, but I thought that still something was wrong. So I made a comparison of the Silence track, and yeah, that weird 180 degree turn was much much easier in the original game. The stick can’t change direction fast enough, so I now need to brake (yes, brake with the Y-button!) on Silence.
Regarding your choice (Wild Goose), it seems that S-tier drivers prefer the Wild Goose and the Golden Fox, so that’s probably the meta. I guess that could also be the reason why I think that they aren’t driving the optimal line. Also the Stingray was nerfed hard, there should be a 40 km/h difference between the Golden Fox and the Stingray, but I’m not seeing it. The Blue Falcon is faster than the Golden Fox on Death Wind, I will close in when behind a Golden Fox.
Awesome thanks for the detailed reply! Yeah when looking at the leaderboard I did see a lot of gooses which I why I chose it. FWIW I have been doing better with the goose than the stingray, but haven’t gotten top 10 yet.
Was going to ask if you used d-pad or stick so thanks for touching on that! I was using d-pad on the joy-cons which seemed nice but the d-pad on the pro controller seems shitty. I have the SNES switch controller so maybe I’ll try that today.
Something fishy is going on: I tried the Stingray. No preparation, no practice, just straight into a Mute City race. I won with a lead of 2 second on the first try. I have not driven the Stingray since 30 years. I drove exactly like in practice mode on the SNES.
I don’t understand this. I constantly see people struggling to keep up with the Golden Fox in the Stingray. The Stingray should just woosh by the Golden Fox without boost. So I guess they balanced the cars in a different way, I guess it has to do with boost and power management.
I’m also using the pro controller. It would definitely be interesting how the SNES controller behaves. When playing old F-Zero with the pro controller’s stick, the handling is exactly like it should be.