• LucidNightmare@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    6 months ago

    Without mods, Bethesda’s games would not have been so consistently played since:

    2011 for Skyrim’s FIRST release
    2014 for Fallout 4’s FIRST release

    Saying that mods aren’t important, is actually kind of weird. Without those mods keeping the games afloat through the internet ether, they would not be AS popular as they are today.

    People STILL play Fallout 3 and New Vegas TO THIS DAY, because of mods that LITERALLY allow the game to be played as crash free as possible.

    From that context, I would assume mods are pretty damn important for these games.

    • DarkMetatron@feddit.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      6 months ago

      That is true, but it is also true that the script extender (and that is all that broke) is literally hacking and forcing it’s code into the game. And modern code and compiler is built to resist such attacks, if only by randomizing the needed jump addresses with every compilation.

      All changes to the exe will break script extender, there is nothing that can change that. Well nothing but, maybe, a official deep plugin API for the exe and it is very unlikely that Bethesda will provide something like that.