Man i just hate these comments. Imagine you’re gimp / foss developer and you see an uncritical, unactionable, and dumbass comment about how a multimillion dollar company beats your software. Like of course mate Affinity & Adobe developers get money thrown at them, while gimp developers have to stand your ungrateful ass.
GIMP had its share of self inflicted wounds starting with a toxic mailing list that drove away people from professional VFX and surrounding FilmGimp/CinePaint. When the GIMP people subsequently took over the GEGL development from Rhythm & Hues, it took literally 15 years until it barely worked.
Now we are past the era of simple GPU processing into diffusion models/“generative AI” and GIMP is barely keeping up with simple GPU processing (like resizing, see above).
From someone with a passing interest, Krita seems on a similar trajectory to Blender - gathering momentum and going from strength to strength, whereas Gimp seems rather stuck.
Yeah and there’s just as many paid for programs with the same issues… What’s your point? Want me to show you some open source programs that are polished? Heard of blender before?
That’s not the point I was making anyway…
The issue with non foss software is that you have ZERO control over it. Big corporations can decide to drop support at any moment or make a free tier paid.
That’s why open source rules
I love FOSS but GIMP and Inkscape aren’t nearly as usable or feature rich as the Affinity suite, let alone the Adobe suite.
Man i just hate these comments. Imagine you’re gimp / foss developer and you see an uncritical, unactionable, and dumbass comment about how a multimillion dollar company beats your software. Like of course mate Affinity & Adobe developers get money thrown at them, while gimp developers have to stand your ungrateful ass.
GIMP is a special case. GIMP is being getting outdeveloped by Krita these days. E.g.:
https://gitlab.gnome.org/GNOME/gimp/-/issues/9284
Or compare with:
https://www.phoronix.com/news/Krita-2024-GPUs-AI
GIMP had its share of self inflicted wounds starting with a toxic mailing list that drove away people from professional VFX and surrounding FilmGimp/CinePaint. When the GIMP people subsequently took over the GEGL development from Rhythm & Hues, it took literally 15 years until it barely worked.
Now we are past the era of simple GPU processing into diffusion models/“generative AI” and GIMP is barely keeping up with simple GPU processing (like resizing, see above).
From someone with a passing interest, Krita seems on a similar trajectory to Blender - gathering momentum and going from strength to strength, whereas Gimp seems rather stuck.
I use a lot of open source apps which aren’t as polished, the UIs need work, they’re clunky, and they won’t enshittify.
Yeah and there’s just as many paid for programs with the same issues… What’s your point? Want me to show you some open source programs that are polished? Heard of blender before? That’s not the point I was making anyway… The issue with non foss software is that you have ZERO control over it. Big corporations can decide to drop support at any moment or make a free tier paid.