Picture taken from their Twitter

  • nul9o9@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    They should honestly just move their engine anyway. Unity has played their hand, and showed they are willing to make changes to their pricing retroactively.

    • Gamey@feddit.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      I bet they will do so for their next game but reimplementing a entire game is FAR easier said than done, something like that could very well bankrupt a smaller studio!

      • dog@suppo.fi
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        1 year ago

        I mean it’s easy to reimplement entire games if you’ve built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.

        Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.

        Edit 2: It MAY still be possible that a translation/compiler exists that’ll run as a plugin in a proprietary engine, and converts it into something universal.

        • Overwrite7445@lemmy.ca
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Game Dev isnt just code. Remaking a project from scratch is a massive undertaking. Porting the code could be difficult too especially if relying on core unity libraries.

        • Cypher@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 year ago

          I’ve written game engine wrappers and converters for all sorts of code and file types.

          It would honestly be easier to fire up Unreal Engine 5 or Godot and start again.

          • dog@suppo.fi
            link
            fedilink
            English
            arrow-up
            0
            arrow-down
            1
            ·
            1 year ago

            Well I’d say that was true 5 years ago. Is it still? I’d not be so sure.

            Small projects might as well start from scratch.

            But projects with years of devtime are best ported.

        • AeonFelis@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          The surface area is huge. This is not an SQL database where you can just change the ORM’s backend.

            • AeonFelis@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              If you don’t use anything from the engine itself, implement everything from scratch, only using the engine as an entry point that launches your own code, and pay unity two thousand dollars per year per seat for that privilege - I guess porting should be fairly easy.