Day 6: Guard Gallivant

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FAQ

  • Gobbel2000@programming.dev
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    21 days ago

    Rust

    In part 2 it took me some time to figure out that I cannot immediately move after turning, but then it worked fairly well. As a slight optimization I check only the places that were visited without obstacles (the solution from part 1). With this, part 2 takes 52ms.

    Solution
    use euclid::default::{Point2D, Vector2D};
    use euclid::vec2;
    
    fn parse(input: String) -> (Vec<Vec<bool>>, Point2D<i32>) {
        let mut field = Vec::new();
        let mut start = Point2D::zero();
        for (y, line) in input.lines().enumerate() {
            let mut row = Vec::new();
            for (x, c) in line.chars().enumerate() {
                row.push(c == '#');
                if c == '^' {
                    start = Point2D::new(x, y).to_i32();
                }
            }
            field.push(row);
        }
        (field, start)
    }
    
    const DIRS: [Vector2D<i32>; 4] = [vec2(0, -1), vec2(1, 0), vec2(0, 1), vec2(-1, 0)];
    
    fn visited(field: &[Vec<bool>], start: Point2D<i32>) -> Vec<Vec<bool>> {
        let width = field[0].len();
        let height = field.len();
        let mut visited = vec![vec![false; width]; height];
        // Start up, then turn right
        let mut dir = 0;
        let mut pos = start;
        loop {
            visited[pos.y as usize][pos.x as usize] = true;
            let next = pos + DIRS[dir];
            // Guard leaves area
            if next.x < 0 || next.y < 0 || next.x >= width as i32 || next.y >= height as i32 {
                break;
            }
            // Path blocked
            if field[next.y as usize][next.x as usize] {
                dir = (dir + 1) % 4; // Turn right, don't move yet
            } else {
                pos = next
            }
        }
        visited
    }
    
    fn part1(input: String) {
        let (field, start) = parse(input);
        let count = visited(&field, start)
            .iter()
            .map(|r| r.iter().map(|b| u32::from(*b)).sum::<u32>())
            .sum::<u32>();
        println!("{count}")
    }
    
    fn is_loop(field: &[Vec<bool>], start: Point2D<i32>) -> bool {
        let width = field[0].len();
        let height = field.len();
        let mut visited = vec![vec![0; width]; height];
    
        // Start up, then turn right
        let mut dir = 0;
        let mut pos = start;
        loop {
            // Loop detected
            if visited[pos.y as usize][pos.x as usize] & (1 << dir) > 0 {
                break true;
            }
            // Record all walked directions at all fields
            visited[pos.y as usize][pos.x as usize] |= 1 << dir;
            let next = pos + DIRS[dir];
            // Guard leaves area
            if next.x < 0 || next.y < 0 || next.x >= width as i32 || next.y >= height as i32 {
                break false;
            }
            // Path blocked
            if field[next.y as usize][next.x as usize] {
                dir = (dir + 1) % 4 // Turn right, don't move yet
            } else {
                pos = next
            }
        }
    }
    
    fn part2(input: String) {
        let (mut field, start) = parse(input);
        let width = field[0].len();
        let height = field.len();
        let normal_visited = visited(&field, start); // Part 1 solution
        let mut count = 0;
        for x in 0..width {
            for y in 0..height {
                // Only check places that are visited without any obstacles, and don't check start
                if normal_visited[y][x] && !(x as i32 == start.x && y as i32 == start.y) {
                    field[y][x] = true; // Set obstacle
                    count += is_loop(&field, start) as u32;
                    field[y][x] = false; // Remove obstacle
                }
            }
        }
        println!("{count}");
    }
    
    util::aoc_main!();
    

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