Biblically accurate angel, the singing executioner, warframe pregnancies confirmed? - Jade!

Release date: 2024-06-18

Passive: Jade possess two aura slots. Enemies that enter Light’s Judgment well and Glory on High’s primary fire at a 10% chance are afflicted with the Judgement debuff, applying 50% Damage Vulnerability lasting for 10 seconds.
Light’s Judgment - Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.
Symphony of Mercy - Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.
Ophanim Eyes - Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.
Glory on High - Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light’s Judgment radius empower the explosion.

Acquisition: Main blueprint is acquired upon completion of the Jade Shadows quest. Component blueprints are obtained from Ascension on Brutus, Uranus, at a 5% drop rate.

    • Keegen@lemmy.zipOP
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      27 days ago

      The base resistance from the ability does, but add to that Aviator, Boreal’s Hatred and the Aerodynamic aura and you are approaching 90% damage reduction while airborne, which you are most of the time as Jade.

      • Kaldo@dormi.zone
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        27 days ago

        Meanwhile Adaptation be like: look what they need to mimic a fraction of our power

        One mod and it gets you up to 95% reduction, assuming 50 and 90 stack in the way Im thinking they are

        • Keegen@lemmy.zipOP
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          27 days ago

          Adaptation needs to be stacked (which is very bad when an Eximus nukes you with electricity or heat at 0 stacks) and against most enemies will never actually provide 90% DR, but usually closer to 50-70%. Most enemy attacks will do a mix of all 3 of the base physical damage types and Adaptation will only adapt to the highest one, leaving the other two completely uncovered.

      • CheeseNoodle@lemmy.world
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        24 days ago

        Those are all multiplicative with eachother, the total DR is:
        base 50% x aerodynamic 76% x aviator 60% x boreal’s hatred 80%
        Works out to about 80% damage reduction.
        Adaption tends to work out at about 33-50% reduction in real situations so that on top would bring it roughly 90% DR.