• Rakonat@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 months ago

    Did you ever played Payday 2, where powercreep made us go from guns with all the best attachments could maybe kill the toughest enemy in the game in half a mag, or about 15 shots, to the devs needing to implement 3 (technically 4) more difficulty levels with new enemies that were just old enemies with more resistances or 10 times the health as their stock launch counterparts, and those things dying in 2 hits from all the meta build weapons. All because they kept introducing more powerful weapons, more attachments that made launch guns more and more obsolete, and general more power creep through skill tree expansions and entirely new jobs for perks. The player counts for that game dove off a cliff after players realized each DLC was just pay 2 win garbage and even using stuff you could get only from the base game and free updates left every weapon feeling samey with the same tactics being used and things not in the meta utterly ignored by anyone playing end game content. Because instead of reigning in the things that overperformed and broke the balance curve, they just kept powercreeping new items into the game.

    • chakan2@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      8 months ago

      The player counts for that game dove off a cliff after players realized each DLC was just pay 2 win garbage

      And what exactly do you think is going to happen with this game?