• MajinBlayze@lemmy.world
    link
    fedilink
    arrow-up
    19
    ·
    edit-2
    3 months ago

    Ah, thanks.

    For anyone coming later, the first half of the video is superfluous to the meme, start at 3:18. I agree with the video’s interpretation of the first ruling, that that would be a reasonable use of a ready action.

    Otherwise, yeah, the meme is spot on.

    • jounniy@ttrpg.networkOP
      link
      fedilink
      arrow-up
      2
      ·
      3 months ago

      As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to.

      • MajinBlayze@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        3 months ago

        That isn’t how I interpret the ready action. And yeah, there should be a save of some sort even if it isn’t RAW, but I think I’d allow it out at my table, it’s creative and fun.

        Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it’d be more fun to find a way to hide it, like a stealth check or similar.

        Either way, the fact that casting a spell is an action isn’t really a problem here

        • jounniy@ttrpg.networkOP
          link
          fedilink
          arrow-up
          2
          ·
          3 months ago

          Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are.

    • Cereal Nommer@ttrpg.network
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says “[…] each foot you clear on the jump costs a foot of movement.”